Autodesk 3ds Max

Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images. Enhancements to the modeling, texturing, and animation toolsets help significantly increase productivity, while a new node-based material editor, high-quality hardware renderer, and fully-featured compositor make creating stunning, photo-realistic images easier than ever.
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New features in 3ds Max 2011
The following features are the top new features included in 3ds Max. Please see www.autodesk.com/3dsmax-features for the complete list of new features included in 3ds Max 2011.
• Slate Material Editor
More easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.
• Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
• Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content.
• Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes
to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
• Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.
• 3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance,
HDR-capable compositor, based on technology from Autodesk® Toxik™ software.
• In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that help eliminate unnecessary mouse movement away from the model.
• CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT).
• User Interface Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.
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