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Autodesk 3ds Max

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Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images. Enhancements to the modeling, texturing, and animation toolsets help significantly increase productivity, while a new node-based material editor, high-quality hardware renderer, and fully-featured compositor make creating stunning, photo-realistic images easier than ever.

Product : Autodesk 3ds Max 2011 Standalone License
R 30438 (incl. 14% VAT)

Product : Autodesk 3ds Max 2011 Network License
R 37620 (incl. 14% VAT)

Product : Autodesk 3ds Max 2011 Subscription
R 3591 (incl. 14% VAT)

Ask about the 30% discount on the Legacy Promo, Valid until 15th July 2010, (conditions apply)    

New features in 3ds Max 2011

The following features are the top new features included in 3ds Max. Please see www.autodesk.com/3dsmax-features  for the complete list of new features included in 3ds Max 2011.

• Slate Material Editor

More easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.

• Quicksilver Hardware Renderer

Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.

• Local Edits to Containers

Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content.

• Modeling and Texturing Enhancements

Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets:a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes

to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

• Viewport Display of 3ds Max Materials

Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.

• 3ds Max Composite

Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance,

HDR-capable compositor, based on technology from Autodesk® Toxik™ software.

• In-Context Direct Manipulation UI

Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that help eliminate unnecessary mouse movement away from the model.

• CAT Integration

More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT).

• User Interface Customization

Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.

3ds Max 2011 Brochure (pdf)

 

 

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