Article Index

05-JamesVanDenBogartsm

3D Painting and Materials

• PolyPaint Layers for more freedom in 3D painting.

• SpotLight to edit textures on the fly and then use them to paint by projection.

• Gradient transparency for anti-aliased transparency in PolyPainting.

• New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.

• New Fresnel and SSS settings for more realistic materials!

• New Blinn Specular added to the default shader for a better skin specular effect.

• Large number of blending modes between materials: Add, Subtract, difference, darken, etc.

Misc

• Topology auto masking to protect closed areas which are not directly connected.

• Elasticity settings to stretch your model without stretching the topology.

• Orientation settings: rotate your alphas while sculpting.

• Tile alphas for more creativity with brushes.

• Non-Square alphas are supported, avoiding distortions.

• Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!

• Relax Deformation: relax your topology without altering the shape.

• Inflate Balloon Deformation for a variation of the relax deformation.

• Deformations are now in real-time when moving the sliders, giving you live feedback.

• New File menu to manage all content.

Plugins

• Decimation Master is now 64-bits.

• Original size is kept when exporting with 3D Print Exporter.

• Unwrap all SubTools at once with UVMaster.

• New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.

• Various additions in SubTool Master and TransPose Master.

 

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