Autodesk Lustre - Audio Input/Output
Audio Input/Output (I/O) and Playback
Lustre 2009 provides integrated audio I/O with 8 channels of synchronized playback. Colorists who are grading video content can keep the audio with the video as they digitize the content. Video/audio sync playback allows for a richer grading experience when clients are in attendance.
Compressed Media Support|
Compressed media such as RED ONE R3DTM and Apple® QuickTime® files can now be used directly in Autodesk Lustre running on the Red Hat® Enterprise Linux® operating system. Compressed media transcoding support can also be handled remotely by a network connected Linux-based server. For optimal playback performance, infiniband networking is recommended.
For Lustre running on Microsoft® Windows® operating system, compressed media support for formats such as R3D and QuickTime is available by running transcoding services on a network-connected remote Linux based server. For optimal playback performance, infiniband networking is recommended.
Timeline Shot Prioritization
Shot-based prioritization is possible where Lustre can display, play out to tape, and render shots according to the "red dot" priority assigned by the colorist. Shot priority can be assigned on a shot-by-shot basis, providing an additional layer of customization, allowing the colorist to toggle between shots, and choose particular grades to display or render. Timeline shot prioritization facilitates rapid brainstorming and testing of ideas in a client attended sessions.
Timeline Sort Mode
The new Timeline Sort feature allows the colorist to rearrange the shots in a timeline, grade the sorted shots, and then return them to their original order. This enables the colorist to work in the order that the footage was shot or the way it was edited. This allows colorists to work on edited footage reel-by-reel, and improves grade quality and consistency.
GPU Acceleration
Autodesk Lustre offers extensive graphical processing unit (GPU) capabilities for cost-effective, high-performance grading. With the addition of HLS secondary grading and Noise Reduction in Lustre 2009, the primary and secondary grading tools are now GPU accelerated, as are several of the Lustre effects* plug-ins. GPU grading significantly boosts the real-time interaction and capability of the Lustre system.
Control Panel Customization
Lustre 2009 now offers the ability to adjust the sensitivity on the control panel to suit the colorist's individual preferences. This provides each user with customized panel settings that can be modified and stored in the user management settings.
Enhanced Interoperability with Autodesk Flame and Autodesk Smoke**
Lustre offers enhanced interoperability with Autodesk® Smoke® finishing software and Autodesk® Flame® visual effects software to provide an increasingly robust change cut functionality for editorial versioning. This enhanced interoperability will help strengthen your facility's color grading workflow.
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