Autodesk Flame

Industry-leading real-time visual effects design and compositing system.
Flame 2010 brings new features and improvements to existing features to help you create content faster and deliver more complex imagery with less effort.
Top Features in Autodesk Flame 2010
Creative Tools:
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New 3D Blur
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Enhanced 3D Text
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New 3D Path
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Relighting with Normal Maps
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New Displacement Mapping Tool
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New UV Mapping
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Enhanced Modular Keyer with new easy-to-use presets
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Fast and Flexible File-based Conform Workflow
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Scaleable workflows with Flare
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Expanded Format Support
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Red media import using distributed background transcoding
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Multi-channel OpenEXR import
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DNxHD in Apple® QuickTime® Wrapper
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Extended Floating Point Processing Support
Action
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Intuitive and interactive 3D visual effects design environment. Ideal for in-context, creative decision-making and brainstorming.
- 16x9 user interface enhances workflow. Object node bin and Object menu make it easier to add and control elements in the scene.
- Supports unlimited media layers at any image resolution or aspect ratio. Layer effects can be quickly copied from one layer to another.
- 3D particle systems for realistic effects ranging from rain and snow to smoke and explosions.
- 3D deformation, meshes, and extended bicubics for control and manipulation of 2D surfaces and 3D models.
- Control of the Displacement Maps tool allows you to manipulate the position, scale, rotation, and animation parameters of a displacement map.
- Apply normal and displacement mapping to 3D geometries, such as 3D text and objects created with 3D applications.
- Instant duplication of animations by applying settings to other objects.
- Multiple cameras with true-to-life, user-definable lens and camera properties, such as depth-of-field. Animate and switch between camera views. Each layer offers independent camera placement and animation for sophisticated effects.
- Import 3D geometry, including NURBS objects, lights, and camera data from certain 3D animation packages using Autodesk® FBX® technology interchange format. Export camera data, axis positions, and 3D point clouds via FBX.
- Export camera data and import 3D geometry, light, and camera data from 3D animation packages using FBX interchange format.
- Floating-point processing extends the OpenEXR® workflow. Composite high dynamic range image (HDRI) files directly in Action and composite CG elements from applications, such as Autodesk® Maya® or Autodesk® ToxikTM software.
- Multiple animatable light sources.
- Integrated 2D and 3D tracking and stabilization.
- Texture mapping with material property and shading controls. Map or project textures onto objects.
- Normal Map Tool uses 3D generated render passes to simulate lighting and shadow detail on flat images and relight 3D scenes.
- Integrated 3D character generator for help in advanced text creation.
- Import Adobe® Photoshop® PSD files directly into Action while maintaining layers, blend modes, and transparency.
- Interoperable with DVE setups from Autodesk® Smoke® editing and finishing systems.
- Multitrack clip support automatically builds an Action setup from the video tracks of the clip.
Autodesk® Flame® 2010 software user interface (UI) illustrating Normal Mapping*, one of the many new 3D tools adapted for the Flame design and compositing environment. Normal mapping provides a very fast way to relight 2D rendered results without having to go back into a 3D application, as well as relight 3D objects like 3D text to create effects like bump mapping.
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