Autodesk Flame - Keying and Rotoscoping
Keying and Rotoscoping
- Master Keyer advanced keying technology. Intuitively refine the key by gesturally modifying the matte. Color spill removal and edge blending. Advanced grain removal, specifically tuned to blue and green screens.
- Keyer-fast, accurate RGB, YUV, HLS, RGBCMYL, and custom keying: linear and user-definable keying capabilities with luminance remapping, softness, shrink, erode, spill suppression, and edge color replacement capabilities.
- Modular Keyer enables customizable pipeline for advanced keying capability and control over the final result. Algorithms, such as RGB, YUV, RGBCMYL, HLS, and Channel are available in the Modular Keyer, which also supports 16-bit floating-point processing.
- GMasks assist to quickly remove or extract elements from live footage with advanced three-spline vector technology. Customize softness at each point on the spline. Motion blur may be applied selectively to multiple shapes.
- Import free-form GMask geometries into Action and extrude them to create 3D objects to more effectively create the illusion of depth and design graphical looks.
- Animate GMask geometries imported in to Action.
- Tracer-the accurate edge-keying tool. Based on GMasks, it is ideal for keying hair, fur, and other finely detailed object boundaries that aren't necessarily shot on green or blue screen.
Paint
- High-quality, integrated paint system for advanced motion graphics, digital matte painting, rotoscoping, wire removal, and image retouching.
- Customizable, user-definable brushes.
- Record and animate brush strokes.
- Create and animate color gradients, vector shapes, and cutouts.
- Load mattes to protect areas of the clip during painting.
- Paint node integrated in Batch for easy painting or touch-up of any element in a complex scene. Paint, blur, reveal, or clone layers or mattes, and feed the result to any downstream node while viewing in context. Change source clips without having to repaint strokes.
Tracking and Stabilization
- Precise motion analysis for 2D tracking of position, scale, and rotation-track up to 1,000 points in a single pass.
- Advanced tracking features, such as fully editable tracking data, reverse tracking, keyframe locking, field-based analysis, and curve smoothing functions.
- Tracked data can be automatically applied to image layers, GMask shapes, Warper meshes, Distort splines, and Paint brush strokes.
- 3D tracking extracts original, real-world camera information from a 2D clip. Recalibration options and reference plane display for refining accuracy.
- Object tracking in the 3D tracker helps you isolate moving objects in a complex scene.
- View results of a 3D track inside of Action for easier identification of correct anchor positions when inserting objects into a 3D space.
- Auto-stabilization node to automatically counteract shakes or bumps in a camera's motion while retaining the overall camera move.
- Automatically track an object based on the region of interest.
Color Correction
- Colour WarperTM functionality performs primary and selective color correction enabling precise fine-tuning with multiple levels of adjustment in a single pass.
- Interactive adjustment of gamma, gain, offset, hue, saturation, and contrast. Apply animatable settings to all channels or independently to R, G, and B.
- Intuitive hue shift and tint color wheel for fast, accurate color balancing. Visual color sampling palette for precise color matching.
- Interactive Histogram and Curves editing modes for subtle, precision tweaking of color components.
- Independent controls for color correcting the image's shadow, midtone, and highlight regions-features user-definable luminance ranges.
- Match feature for fast scene-to-scene color correction.
- Selective feature for sampling up to three different color regions for isolated correction.
- 16-bit floating-point processing in the Color Warper and Color Corrector.
- UI features include three pressure-sensitive trackballs, a high-quality RGB vector scope, and a 3D histogram for precise color monitoring.
2D and 3D Text
- Create title rolls, crawls, slates, text animations, text along a path, and text effects.
- Support for Adobe Type 1 PostScript®, Microsoft® OpenType®, Apple® TrueType® fonts, Asian (CID) fonts, ASCII text file import, and extended Unicode font sets.
- Formatting and layout capabilities, spell checking, and custom dictionaries.
- Easy generation of matte layers. 3D text creation and animation in Action module.
- 3D Path is a spline object in the Action module to animate the shape and length of a 3D text path.
- Character-focused animations allow you to animate letters individually and cascade an animation across letters.
Warping and Morphing
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Choice of mesh- or spline-based tools for intuitive, interactive warping and morphing.
- Distort workflow enhanced for improved control of desired result. Multiple splines can be animated independently.
- Warp and morph stationary or moving elements. Animate splines, mesh points, and axes with tracking data to automatically fit motion, scale, and rotation.
- Lens distortion tool applies or removes distortion artifact to a clip for integration with other footage.
- Open splines in distort transform image distortions quickly and more efficiently.
Image Processing: Plug-ins, Filters, and Optics
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Filters include sharpen, soften, emboss, and glow, as well as user-customizable convolution filter matrices.
- Lanczos filtering provides high-quality resizing when down-scaling images, preserving edge detail during image resizing.
- Pixel math operators and blend modes for limitless compositing effects.
- Motion analysis tool produces forward and reverse motion vectors. Motion Blur provides motion-estimated timewarps and motion blurs. Selectively set object blur based on relative motion.
- Support for many third-party ADN Sparks® plug-ins.
Autodesk® Flame® 2010 software user interface (UI) illustrating 3D Blur*, used to simulate highly realistic optical blurs and interactively adjust the depth of field as a post-rendering process. 3D Blur helps to save you time by not having to go back to the 3D application to fix costly rendering and scene integration problems. With graphical processing unit (GPU) acceleration, you can work interactively even at high resolutions and bit depth.
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