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Autodesk Inferno - Inferno Features

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Action 
Intuitive and interactive 3D visual effects design environment. Ideal for in-context, creative decision-making and brainstorming.
16x9 user interface enhances workflow. Object node bin and Object menu make it easier to add and control elements in the scene.
Supports media layers at many image resolution or aspect ratio. Layer effects can be quickly copied from one layer to another.
3D particle systems enable realistic effects ranging from rain and snow to smoke and explosions.
3D deformation, meshes, and extended bicubics for control and manipulation of 2D surfaces and 3D models.
Precise control of the Displacement Maps tool allows you to manipulate the position, scale, rotation, and animation parameters of a displacement map.
Apply normal and displacement mapping to 3D geometries, such as 3D text and objects created with 3D applications.
Duplication of animations by applying settings to other objects.
Multiple cameras with true-to-life, user-definable lens and camera properties, such as such as depth-of-field. Animate and switch between camera views. Each layer offers independent camera placement and animation for sophisticated effects.
Import 3D geometry, including NURBS objects, lights, and camera data from 3D animation packages using Autodesk® FBX® technology interchange format. Export camera data, axis positions, and 3D point clouds via FBX.
Export camera data and import 3D geometry, light, and camera data from 3D animation packages using FBX interchange format.
Floating-point processing extends the OpenEXR® workflow. Composite high dynamic range image (HDRI) files directly in Action and composite CG elements from applications such as Autodesk® Maya® software or Autodesk® ToxikTM software.
Multiple animatable light sources.
Integrated 2D and 3D tracking and stabilization.
Texture mapping with material property and shading controls. Map or project textures onto objects.
Normal Map Tool uses 3D generated render passes to simulate lighting and shadow detail on flat images and relight 3D scenes.
Integrated 3D character generator for advanced text creation.
Import Adobe® Photoshop® software PSD files directly into Action while maintaining layers, blend modes, and transparency.
Interoperable with DVE setups from Autodesk® Smoke® editing and finishing systems.
Multitrack clip support automatically builds an Action setup from the video tracks of the clip.

Keying and Rotoscoping
Master Keyer-advanced keying technology. Intuitively refine the key by gesturally modifying the matte. Color spill removal and edge blending. Advanced grain removal, specifically tuned to blue and green screens.
Keyer-fast, accurate RGB, YUV, HLS, RGBCMYL, and custom keying: linear and user-definable keying capabilities with luminance remapping, softness, shrink, and erode; advanced spill suppression, and edge color replacement capabilities.
Modular Keyer has customizable pipeline for advanced keying capability and control over the final result. Algorithms, such as RGB, YUV, RGBCMYL, HLS, and Channel, are available in the Modular Keyer, which also supports 16-bit floating-point processing.
GMasks quickly remove or extract elements from live footage with advanced three-spline vector technology. Customize softness at each point on the spline. Motion blur may be applied selectively to multiple shapes.
Import free-form GMask geometries into Action and extrude them to create 3D objects to more effectively create the illusion of depth and design graphical looks.
GMask geometries imported in to Action can be animated.
Tracer-the accurate edge-keying tool. Based on GMasks, it is ideal for keying hair, fur, and other finely detailed object boundaries that aren't necessarily shot on green or blue screen.

Paint
High-quality, integrated paint system for advanced motion graphics, digital matte painting, rotoscoping, wire removal, and image retouching.
Customizable, user-definable brushes.
Record and animate brush strokes.
Create and animate color gradients, vector shapes, and cutouts.
Load mattes to protect areas of the clip during painting.
Paint node integrated in Batch for easy painting or touch-up of any element in a complex scene. Paint, blur, reveal, or clone layers or mattes and feed the result to any downstream node while viewing in context. Change source clips without having to repaint strokes.

 



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Autodesk Inferno
Inferno Features
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