Turtle

Turtle Gallery http://www.illuminatelabs.com/gallery

Turtle Tutorials http://www.illuminatelabs.com/support/tutorial-folder
Complementary Turtle product information http://www.illuminatelabs.com/products/turtle
Official website http://www.illuminatelabs.com/
Whats new ??
Turtle now supports Maya 2010
User Interface
Render Settings Window
The Render Settings Window has been redesigned with a new separation of settings into different classes. The classes are:
- Sampling - Options for Anti-Aliasing, Ray Tracing and Motion Blur
- Global Illumination – All options associated with Global Illumination and Caustics
- Environment – All options associated with Environment and Image Based Lighting
- Options – Various options for Rendering Performance and Overrides
- Baking – The bake layer control with all options associated with baking
This makes it easier to find the option you want to change.
New Turtle Attribute Workflow
The handling of Turtle specific attributes has been redesigned completely. You will now add Turtle specific options to your Maya nodes only when you need them. This prevents Turtle from polluting your scene with Turtle specific attributes everywhere. It also reduces the scene file size and memory usage a lot.
There is support for adding, removing or changing the Turtle options on multiple nodes at once.
Render Type Selection
The Render Type selection box has been moved to the top of the render settings window for easier access. You now only choose between Rendering and Baking. The type of baking to do is now specified in each bake layer, see Baking below.
Unified Anti-Aliasing Controls
The anti-aliasing user interface has been unified for Super Sampling and the new Adaptive Sampling. The sampling density is set with a Min/Max Sample Rate control, where the exact number of samples to take is displayed below the control.
Rendering
New Adaptive Sampling
A new anti-aliasing scheme, Adaptive Sampling, has been implemented which supports adaptive oversampling as well as undersampling. The sampling scheme can go from every 256th pixel up to 256 samples per pixel. So this scheme can be used to render superfast previews as well as very high quality images.
3D Motion Blur and Depth of Field
The sampling scheme for 3D Motion Blur and 3D Depth of Field has been improved. You now get better quality with the same number of rays.
Ray Traced Soft Shadows
A new sampling scheme for ray traced soft shadows has been added. It gives better quality with the same number of rays and works adaptively for increased performance.
Geometry Instances
Geometry instances are now fully supported.
Improved Real-time Viewport Visualization
The hardware shader ilrHwBakeVisualizer now supports multiple UV-sets. It also supports floating point textures. A single hardware shader can now be shared between multiple geometry instances.
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