VRay

The newest build, V-Ray® 1.50 Service Pack 4a for 3ds Max®, is available from the download section of the Chaos Group site. The upgrade is free of charge for all current V-Ray for 3ds Max customers of Chaos Group.
Chaos Group also announce the availability of the new V-Ray for Maya 1.50 SP1: the first Service Pack after release with significant improvements and modifications, including support for V-Ray Fur and Maya Hair, also the V-Ray Light Dome texture and environment textures are now visible in Maya's viewport.
V-Ray for Maya now supports reflection occlusion in V-Ray Dirt texture. V-Ray for Maya 1.50 SP1 is compatible with Autodesk Maya 2011 and all current V-Ray for Maya users may upgrade to new Service Pack for FREE.

V-Ray has become the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions, large and small architectural visualizations have trusted their visuals to V-Ray.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others. With official release of V-Ray for Maya in August 2009 V-Ray rendering solutions confirmed their image of indispensable tool that is always there help artists transform even the most ambitious creative visions into reality for both less time and lower cost without sacrificing quality.
Chaos Group would like to announce the availability of the new V-Ray for Maya 1.50 SP1: the first Service Pack after release to surprise with numerous new features, significant improvements and modifications.
Some of the new things in V-Ray for Maya: support for V-Ray Fur and Maya Hair, also the V-Ray Light Dome texture and environment textures are now visible in Maya's viewport.
V-Ray for Maya now supports reflection occlusion in V-Ray Dirt texture.
V-Ray for Maya 1.50 SP1 is compatible with Autodesk Maya 2011 and all current V-Ray for Maya users may upgrade to new Service Pack for FREE.
New features
• Support for V-Ray Fur
• Support for Maya Hair
• Reflection occlusion in V-Ray Dirt texture
• V-Ray Light Dome texture and environment textures to be visible in Maya's viewport
• Add a V-Ray Bump Mtl that allows to add bump to any other material
Core Architecture
Multi-platform object-oriented API Fully multithreaded core
Unified sampling system based on Schlick sampling Distributed rendering
Efficient shading system specifically optimized for raytracing Modular architecture - many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling True instance rendering On-demand dynamic geometry creation (.vrmesh files, converter for .OBJ, .PLY, .GEO files included) On-demand geometry loading from disk files Displacement mapping Catmull-Clark and Loop subdivision surfaces Extensible with custom geometric primitives through the V-Ray SDK Particle rendering & particle instancer
Image Sampling
Three different image sampling methods
Full-scene anti-aliasing, Progressive path tracing Support for additional render elements (diffuse, reflection, GI, etc) Advanced color (tone) mapping controls Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights Efficient illumination from HDR environments
Procedural sun & sky models Extensible with custom lights through the V-Ray SDK
Shaders
Physically plausible materials Blurry reflections/refractions Accurate hilights Set of fast Sub-surface scattering shaders Support for efficient material layering Extensible with custom shaders through the V-Ray SDK
Camera Effects
Depth-of-field with bokeh effects ,Accurate motion blur ,Physical camera model Extensible with custom cameras through the V-Ray SDK
Extras
Extended matte/shadow capabilities Texture baking of any render element (GI, lighting, etc)
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements .Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
Integration with Maya
All features accessible from within Maya (no external applications required) Standalone version included (10 licenses) Support for many of the standard Maya shaders, lights, materials, procedural and utility textures
learn2 currently an Autodesk ATC ,is also offering V-Ray training!!
V-Ray is one of the highest quality and fastest renderers available to the 3d market. It supports advanced features such as global illumination, caustics, depth of field, 3d motion blur, and much more.
VRay Features for 3ds Max
VRay offers its users a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.

VRay supports translucency which gives you the power to create true photorealistic materials like wax, smoked glass, jelly etc.
Networking
Very few can offer network distributed rendering. VRay does. It gives incredible power to the studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame. No limitations on the size amount type of your computers as long as 3D Studio Max can run on them. Various license bundles are offered for various number of render servers.
And all of these features packed into our fast raytracer engine that supports all the standard 3D Studio MAX materials, environments, atmospheres, effects etc.
"VRay not only gives us true physically accurate 3D motion blur but also provides the use of fast global illumination (GI) which is essential for producing high quality visual effects," explains Ben Girard, president of Digital Dimension. As a result, Digital Dimension plans on using VRay for their visual effects shots on the upcoming film Final Destination II. Girard continues, "The speed of VRay, its production-focused features, and the excellent support we received from the Chaos Group, will help our studio remain ahead of the cutting edge."
The Basic Package Supports the following features:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Translucency (with volume fog) for creating wax, marble, smoked glass
- Area shadows (soft shadows). Includes box and sphere emitters.
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Motion Blur. Includes stochastic sampling approach
- Depth-Of-Field camera effect.
- Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
- Caustics (Radiosity)
- G-Buffer (RGBA, material/object ID, Z-buffer)
- G-buffer based antialiasing.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Motion blur with analytic sampling
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
- Built-in area lights for physically correct illumination
- Built-in material for faster materials calculations
- Distributed rendering for utilizing all of your studios computers.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- Network license management for using our VRay system throughout your network with less licenses.
IMPORTANT! Distributed rendering is per BOX! This means we do not impose a limit on how many CPUs your computers have! Each Advanced Package supports up to 10(ten) computers. You can use more computers with the purchase of additional network licenses. The standard network rendering is UNLIMITED!
Please feel free to contact This e-mail address is being protected from spambots. You need JavaScript enabled to view it if you need more info or would like to place an order.
Features:-
Architecture:
Object-oriented API
Fully multithreaded
Unified quasi-Monte Carlo sampling system
Distributed rendering
Efficient shading system specifically optimized for ray-tracing .
Geometry:
Efficient geometry handling
On-demand geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling:
Different sampling methods.
Full-scene antialiasing.
Progressive path tracing.
Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
Reusable GI solutins for accelerated rendering of walk-through animations.
Physically accurate area lights.
Extensible with custom lights through the V-Ray SDK.
Shaders:
Advanced material
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Extensible with custom shaders through the V-Ray SDK VI. Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Extensible with custom cameras through the V-Ray SDK
Extras:
Toon effect
Fur generator
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.
V-Ray RT
V-Ray RT is a production-ready interactive raytracing technology. Created with the busy and rigorous 3D artist in mind, this topnotch raytracing technology allows immediate interaction between the user and the virtual environment.
V-Ray RT follows the user's actions while working on the scene and automatically and progressively generates a photorealistic preview of the scene. V-Ray RT fully supports: Interactivity, Animation, Illumination, Global illumination, Shading effects, Texturing, Camera effects, Color mapping, and Distributed rendering.
Please note that V-Ray RT is an "add-on" to the V-Ray Advanced package and NOT a stand-alone product. In order to take advantage of the rendering capabilities of V-Ray RT, the user must have a working installation of V-Ray 1.50.SP3 or later. The customer's existing V-Ray dongle can be reprogrammed to contain the extra
V-Ray RT license or they may purchase V-Ray and V-Ray RT and a license for both will be shipped on a single dongle for that order.
If you have any questions about the V-Ray RT or V-Ray Advanced package, please call Leigh on 082 926 0412 or 021 421 5501.
View the V-Ray Video

Pdplayer is an advanced image sequence player supporting multi-layered sequence playback for the 3D, CG and VFX industry. Its incredible speed and ease of use make it an exceptional tool for review and quality control. Additionally, Pdplayer is capable of displaying .VRIMG files with embedded render elements.
This way you can preview and composite your V-Ray renderers much faster and easier than before.
Save your money, save your time, increase your pipeline..
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