VRay - Features
Features:-
Architecture:
Object-oriented API
Fully multithreaded
Unified quasi-Monte Carlo sampling system
Distributed rendering
Efficient shading system specifically optimized for ray-tracing .
Geometry:
Efficient geometry handling
On-demand geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling:
Different sampling methods.
Full-scene antialiasing.
Progressive path tracing.
Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
Reusable GI solutins for accelerated rendering of walk-through animations.
Physically accurate area lights.
Extensible with custom lights through the V-Ray SDK.
Shaders:
Advanced material
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Extensible with custom shaders through the V-Ray SDK VI. Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Extensible with custom cameras through the V-Ray SDK
Extras:
Toon effect
Fur generator
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.
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